CStudioHdr::CActivityToSequenceMapping::NumSequencesForActivity
0x0059f0d0 · 188 bytes · __thiscall
_ZN10CStudioHdr26CActivityToSequenceMapping23NumSequencesForActivityEi
Decompiled
undefined (2 params)
/* CStudioHdr::CActivityToSequenceMapping::NumSequencesForActivity(int) */
undefined4 __thiscall
CStudioHdr::CActivityToSequenceMapping::NumSequencesForActivity
(CActivityToSequenceMapping *this,int param_1)
{
undefined4 *puVar1;
uint uVar2;
uint uVar3;
uint uVar4;
int *piVar5;
uint local_20;
if (*(int *)this == 0) {
return 0;
}
uVar2 = HashInt(param_1);
if (this[0x1e] == (CActivityToSequenceMapping)0x0) {
local_20 = *(uint *)(this + 0x14);
uVar2 = uVar2 % local_20;
}
else {
uVar2 = uVar2 & *(uint *)(this + 0x20);
local_20 = *(uint *)(this + 0x14);
}
puVar1 = (undefined4 *)(*(int *)(this + 8) + uVar2 * 0x14);
uVar4 = puVar1[3];
if ((int)uVar4 < 1) {
if (uVar4 == 0) {
LAB_0059f12f:
uVar4 = 0xffff;
uVar2 = 0xffff;
goto LAB_0059f13e;
}
LAB_0059f16f:
uVar3 = 0;
}
else {
piVar5 = (int *)*puVar1;
if (param_1 == *piVar5) goto LAB_0059f16f;
uVar3 = 0;
do {
piVar5 = piVar5 + 4;
uVar3 = uVar3 + 1;
if (uVar3 == uVar4) goto LAB_0059f12f;
} while (param_1 != *piVar5);
}
uVar4 = uVar3 & 0xffff;
uVar2 = (uVar2 << 0x10 | uVar3) >> 0x10;
LAB_0059f13e:
if (((int)uVar2 < (int)local_20) &&
(piVar5 = (int *)(*(int *)(this + 8) + uVar2 * 0x14), (int)uVar4 < piVar5[3])) {
return *(undefined4 *)(uVar4 * 0x10 + *piVar5 + 8);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.