studiohdr_t::GetActivityListVersion
0x0059ce30 · 114 bytes · __thiscall
_ZN11studiohdr_t22GetActivityListVersionEv
Decompiled
undefined (1 param)
/* studiohdr_t::GetActivityListVersion() */
int __thiscall studiohdr_t::GetActivityListVersion(studiohdr_t *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
if (*(int *)(this + 0x150) == 0) {
return *(int *)(this + 0xc4);
}
iVar1 = GetVirtualModel(this);
iVar4 = *(int *)(this + 0xc4);
if (1 < *(int *)(iVar1 + 100)) {
iVar3 = 1;
do {
iVar2 = virtualgroup_t::GetStudioHdr
((virtualgroup_t *)(iVar3 * 0x90 + *(int *)(iVar1 + 0x58)));
if (*(int *)(iVar2 + 0xc4) < iVar4) {
iVar4 = *(int *)(iVar2 + 0xc4);
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(iVar1 + 100));
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.