studiohdr_t::GetTransition
0x0059ce00 · 48 bytes · __thiscall
_ZNK11studiohdr_t13GetTransitionEii
Decompiled
undefined (3 params)
/* studiohdr_t::GetTransition(int, int) const */
int __thiscall studiohdr_t::GetTransition(studiohdr_t *this,int param_1,int param_2)
{
if (*(int *)(this + 0x150) == 0) {
param_2 = (int)(byte)this[*(int *)(this + 0xfc) +
(param_1 + -1) * *(int *)(this + 0xf8) + param_2 + -1];
}
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.