L L4D2node

studiohdr_t::GetNumPoseParameters

0x0059ca20 · 40 bytes · __thiscall

_ZNK11studiohdr_t20GetNumPoseParametersEv

Decompiled

undefined (1 param)

/* studiohdr_t::GetNumPoseParameters() const */

undefined4 __thiscall studiohdr_t::GetNumPoseParameters(studiohdr_t *this)

{
  int iVar1;
  
  if (*(int *)(this + 0x150) == 0) {
    return *(undefined4 *)(this + 300);
  }
  iVar1 = GetVirtualModel(this);
  return *(undefined4 *)(iVar1 + 0x50);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)