CSoundParametersInternal::AddToTail
0x00599940 · 216 bytes · __thiscall
_ZN24CSoundParametersInternal9AddToTailEPP9SoundFilePtRKS0_
Decompiled
undefined (4 params)
/* CSoundParametersInternal::AddToTail(SoundFile**, unsigned short*, SoundFile const&) */
void __thiscall
CSoundParametersInternal::AddToTail
(CSoundParametersInternal *this,SoundFile **param_1,ushort *param_2,SoundFile *param_3)
{
SoundFile *pSVar1;
ushort uVar2;
SoundFile local_20;
SoundFile local_1f;
undefined2 local_1e;
uVar2 = *param_2 + 1;
*param_2 = uVar2;
if (uVar2 == 1) {
*(undefined2 *)param_1 = *(undefined2 *)param_3;
*(SoundFile *)((int)param_1 + 2) = param_3[2];
*(SoundFile *)((int)param_1 + 3) = param_3[3];
return;
}
if (uVar2 == 2) {
local_1e = *(undefined2 *)param_1;
local_1f = *(SoundFile *)((int)param_1 + 2);
local_20 = *(SoundFile *)((int)param_1 + 3);
*param_1 = (SoundFile *)0x0;
uVar2 = *param_2;
pSVar1 = (SoundFile *)0x0;
}
else {
pSVar1 = *param_1;
local_20 = (SoundFile)0x1;
local_1f = (SoundFile)0x0;
local_1e = 0xffff;
}
pSVar1 = realloc(pSVar1,(uint)uVar2 << 2);
*param_1 = pSVar1;
pSVar1 = pSVar1 + (uint)*param_2 * 4 + -4;
*(undefined2 *)pSVar1 = *(undefined2 *)param_3;
pSVar1[2] = param_3[2];
pSVar1[3] = param_3[3];
if (*param_2 != 2) {
return;
}
pSVar1 = *param_1;
*(undefined2 *)pSVar1 = local_1e;
pSVar1[2] = local_1f;
pSVar1[3] = local_20;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.