CSoundParametersInternal::PitchFromString
0x00599800 · 163 bytes · __thiscall
_ZN24CSoundParametersInternal15PitchFromStringEPKc
Decompiled
undefined (2 params)
/* CSoundParametersInternal::PitchFromString(char const*) */
void __thiscall
CSoundParametersInternal::PitchFromString(CSoundParametersInternal *this,char *param_1)
{
int iVar1;
float local_14;
float local_10;
iVar1 = V_strcasecmp(param_1,"PITCH_NORM");
if (iVar1 == 0) {
this[0x14] = (CSoundParametersInternal)0x64;
this[0x15] = (CSoundParametersInternal)0x0;
}
else {
iVar1 = V_strcasecmp(param_1,"PITCH_LOW");
if (iVar1 == 0) {
this[0x14] = (CSoundParametersInternal)0x5f;
this[0x15] = (CSoundParametersInternal)0x0;
return;
}
iVar1 = V_strcasecmp(param_1,"PITCH_HIGH");
if (iVar1 == 0) {
this[0x14] = (CSoundParametersInternal)0x78;
this[0x15] = (CSoundParametersInternal)0x0;
}
else {
ReadInterval((char *)&local_14);
this[0x14] = SUB41((int)local_14,0);
this[0x15] = SUB41((int)local_10,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.