CSoundParametersInternal::VolumeFromString
0x00599500 · 691 bytes · __thiscall
_ZN24CSoundParametersInternal16VolumeFromStringEPKc
Decompiled
undefined (2 params)
/* CSoundParametersInternal::VolumeFromString(char const*) */
void __thiscall
CSoundParametersInternal::VolumeFromString(CSoundParametersInternal *this,char *param_1)
{
char cVar1;
int iVar2;
ushort uVar3;
float fVar4;
uint uVar5;
float local_24;
float local_20;
iVar2 = V_strcasecmp(param_1,"VOL_NORM");
if (iVar2 == 0) {
*(undefined2 *)(this + 0xc) = 0x3c00;
*(undefined2 *)(this + 0xe) = 0;
return;
}
ReadInterval((char *)&local_24);
if (local_24 <= -65504.0) {
local_24 = -65504.0;
}
if (65504.0 <= local_24) {
local_24 = 65504.0;
}
fVar4 = ABS(local_24);
uVar3 = (ushort)(((uint)local_24 >> 0x1f) << 0xf);
if (fVar4 != 0.0) {
if (((uint)local_24 >> 0x10 & 0x7f80) == 0) {
if (((uint)local_24 & 0x7fffff) == 0) {
if (fVar4 != INFINITY) goto LAB_005995c0;
goto LAB_00599760;
}
}
else if (fVar4 == INFINITY) {
LAB_00599760:
uVar3 = uVar3 | 0x7bff;
}
else if ((((ushort)((uint)local_24 >> 0x10) & 0x7f80) != 0x7f80) ||
(((uint)local_24 & 0x7fffff) == 0)) {
LAB_005995c0:
uVar5 = (uint)local_24 >> 0x17 & 0xff;
iVar2 = uVar5 - 0x7f;
if ((iVar2 < -0x18) || (iVar2 < -0xe)) {
cVar1 = (char)-uVar5;
if (-uVar5 + 0x70 < 10) {
uVar3 = uVar3 | (short)((int)((uint)local_24 & 0x7fffff) >> (cVar1 + 0x7eU & 0x1f)) +
(short)(1 << (10U - (cVar1 + 'q') & 0x1f)) & 0x3ffU;
}
}
else {
if (0xf < iVar2) goto LAB_00599760;
uVar3 = (ushort)((uVar5 - 0x70 & 0x1f) << 10) | uVar3 |
(ushort)(((uint)local_24 & 0x7fffff) >> 0xd);
}
}
}
*(ushort *)(this + 0xc) = uVar3;
if (local_20 <= -65504.0) {
local_20 = -65504.0;
}
if (65504.0 <= local_20) {
local_20 = 65504.0;
}
fVar4 = ABS(local_20);
uVar3 = (ushort)(((uint)local_20 >> 0x1f) << 0xf);
if (fVar4 == 0.0) goto LAB_00599709;
if (((uint)local_20 >> 0x10 & 0x7f80) == 0) {
if (((uint)local_20 & 0x7fffff) != 0) goto LAB_00599709;
if (fVar4 != INFINITY) goto LAB_00599693;
}
else if (fVar4 != INFINITY) {
if ((((ushort)((uint)local_20 >> 0x10) & 0x7f80) == 0x7f80) &&
(((uint)local_20 & 0x7fffff) != 0)) goto LAB_00599709;
LAB_00599693:
uVar5 = (uint)local_20 >> 0x17 & 0xff;
iVar2 = uVar5 - 0x7f;
if ((iVar2 < -0x18) || (iVar2 < -0xe)) {
cVar1 = (char)-uVar5;
if (-uVar5 + 0x70 < 10) {
uVar3 = uVar3 | (short)((int)((uint)local_20 & 0x7fffff) >> (cVar1 + 0x7eU & 0x1f)) +
(short)(1 << (10U - (cVar1 + 'q') & 0x1f)) & 0x3ffU;
}
goto LAB_00599709;
}
if (iVar2 < 0x10) {
uVar3 = (ushort)((uVar5 - 0x70 & 0x1f) << 10) | uVar3 |
(ushort)(((uint)local_20 & 0x7fffff) >> 0xd);
goto LAB_00599709;
}
}
uVar3 = uVar3 | 0x7bff;
LAB_00599709:
*(ushort *)(this + 0xe) = uVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.