L L4D2node

CSoundParametersInternal::VolumeToString

0x00598fa0 · 866 bytes · __thiscall

_ZNK24CSoundParametersInternal14VolumeToStringEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CSoundParametersInternal::VolumeToString() const */

undefined1 * __thiscall CSoundParametersInternal::VolumeToString(CSoundParametersInternal *this)

{
  ushort uVar1;
  ushort uVar2;
  byte bVar3;
  float fVar4;
  float fVar5;
  double dVar6;
  
  uVar1 = *(ushort *)(this + 0xe);
  if (uVar1 == ZERO_FLOAT16) {
    uVar1 = *(ushort *)(this + 0xc);
    if ((uVar1 & 0x7fff) == 0x7c00) {
      fVar4 = 65504.0;
      if ((short)uVar1 < 0) {
        fVar4 = -65504.0;
      }
    }
    else {
      bVar3 = (byte)(uVar1 >> 8);
      if ((bVar3 & 0x7c) == 0x7c) {
        fVar4 = 0.0;
        if ((uVar1 & 0x3ff) != 0) goto LAB_00599256;
      }
      else if (((uVar1 & 0x7c00) == 0) && ((uVar1 & 0x3ff) != 0)) {
        fVar4 = 1.0;
        if ((short)uVar1 < 0) {
          fVar4 = -1.0;
        }
        fVar4 = ((float)(uVar1 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar4;
        goto LAB_00599256;
      }
      fVar4 = (float)((uVar1 & 0x3ff) << 0xd | (uint)(bVar3 >> 7) << 0x1f |
                     (uint)((uVar1 >> 10 & 0x1f) != 0) * ((uVar1 >> 10 & 0x1f) + 0x70) * 0x800000);
    }
LAB_00599256:
    if (fVar4 == _g_pVolumeLevels) {
      return PTR_s_VOL_NORM_00f212cc;
    }
    V_snprintf(_VolumeToString(float)::sz,0x20,"%.3f",(double)fVar4);
    return _VolumeToString(float)::sz;
  }
  uVar2 = *(ushort *)(this + 0xc);
  if ((uVar2 & 0x7fff) == 0x7c00) {
    if ((short)uVar2 < 0) {
      dVar6 = -65504.0;
      fVar4 = -65504.0;
    }
    else {
      dVar6 = 65504.0;
      fVar4 = 65504.0;
    }
  }
  else {
    bVar3 = (byte)(uVar2 >> 8);
    if ((bVar3 & 0x7c) == 0x7c) {
      dVar6 = 0.0;
      fVar4 = 0.0;
      if ((uVar2 & 0x3ff) == 0) goto LAB_00598ff4;
    }
    else {
      if (((uVar2 & 0x7c00) == 0) && ((uVar2 & 0x3ff) != 0)) {
        fVar4 = 1.0;
        if ((short)uVar2 < 0) {
          fVar4 = -1.0;
        }
        fVar4 = ((float)(uVar2 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar4;
      }
      else {
LAB_00598ff4:
        fVar4 = (float)((uVar2 & 0x3ff) << 0xd | (uint)(bVar3 >> 7) << 0x1f |
                       (uint)((uVar2 >> 10 & 0x1f) != 0) * ((uVar2 >> 10 & 0x1f) + 0x70) * 0x800000)
        ;
      }
      dVar6 = (double)fVar4;
    }
  }
  bVar3 = (byte)(uVar1 >> 8);
  if ((uVar1 & 0x7fff) == 0x7c00) {
    fVar5 = 65504.0;
    if ((short)uVar1 < 0) {
      fVar5 = -65504.0;
    }
  }
  else {
    if ((bVar3 & 0x7c) == 0x7c) {
      fVar5 = 0.0;
      if ((uVar1 & 0x3ff) != 0) goto LAB_0059909a;
    }
    else if (((uVar1 & 0x7c00) == 0) && ((uVar1 & 0x3ff) != 0)) {
      fVar5 = 1.0;
      if ((short)uVar1 < 0) {
        fVar5 = -1.0;
      }
      fVar5 = ((float)(uVar1 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar5;
      goto LAB_0059909a;
    }
    fVar5 = (float)((uVar1 & 0x3ff) << 0xd | (uint)(bVar3 >> 7) << 0x1f |
                   (uint)((uVar1 >> 10 & 0x1f) != 0) * ((uVar1 >> 10 & 0x1f) + 0x70) * 0x800000);
  }
LAB_0059909a:
  V_snprintf(VolumeToString()::sz,0x40,"%.3f, %.3f",dVar6,(double)(fVar4 + fVar5));
  return VolumeToString()::sz;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)