CSoundParametersInternal::SetGameData
0x00598c90 · 104 bytes · __thiscall
_ZN24CSoundParametersInternal11SetGameDataEP9KeyValues
Decompiled
undefined (2 params)
/* CSoundParametersInternal::SetGameData(KeyValues*) */
void __thiscall
CSoundParametersInternal::SetGameData(CSoundParametersInternal *this,KeyValues *param_1)
{
KeyValues *this_00;
uint in_stack_ffffffd8;
if (*(int *)(this + 0x1c) != 0) {
KeyValues::deleteThis();
}
*(undefined4 *)(this + 0x1c) = 0;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffd8);
/* try { // try from 00598cde to 00598ce2 has its CatchHandler @ 00598cf8 */
KeyValues::KeyValues(this_00,"GameData",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)(this + 0x1c) = this_00;
KeyValues::CopySubkeys(param_1,this_00);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.