CSoundParametersInternal::~CSoundParametersInternal
0x00598c40 · 76 bytes · __thiscall
_ZN24CSoundParametersInternalD2Ev
Decompiled
undefined (1 param)
/* CSoundParametersInternal::~CSoundParametersInternal() */
void __thiscall CSoundParametersInternal::~CSoundParametersInternal(CSoundParametersInternal *this)
{
if (1 < *(ushort *)(this + 8)) {
free(*(void **)this);
}
if (1 < *(ushort *)(this + 10)) {
free(*(void **)(this + 4));
}
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)this = 0;
*(undefined2 *)(this + 8) = 0;
*(undefined2 *)(this + 10) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.