PitchToString
0x00598b60 · 107 bytes · __cdecl
_Z13PitchToStringf
Decompiled
undefined (1 param)
/* PitchToString(float) */
undefined1 * PitchToString(float param_1)
{
undefined1 *puVar1;
if (param_1 == (float)g_pPitchLookup._0_4_) {
puVar1 = g_pPitchLookup;
}
else if (param_1 == (float)g_pPitchLookup._8_4_) {
puVar1 = (undefined1 *)0xf212b8;
}
else {
puVar1 = (undefined1 *)0xf212c0;
if (param_1 != (float)g_pPitchLookup._16_4_) {
V_snprintf(PitchToString(float)::sz,0x20,"%.3f",(double)param_1);
return PitchToString(float)::sz;
}
}
return *(undefined1 **)(puVar1 + 4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.