L L4D2node

VolumeToString

0x00598b10 · 74 bytes · __cdecl

_Z14VolumeToStringf

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* VolumeToString(float) */

undefined1 * VolumeToString(float param_1)

{
  if (param_1 != _g_pVolumeLevels) {
    V_snprintf(VolumeToString(float)::sz,0x20,"%.3f",(double)param_1);
    return VolumeToString(float)::sz;
  }
  return PTR_s_VOL_NORM_00f212cc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)