VolumeToString
0x00598b10 · 74 bytes · __cdecl
_Z14VolumeToStringf
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* VolumeToString(float) */
undefined1 * VolumeToString(float param_1)
{
if (param_1 != _g_pVolumeLevels) {
V_snprintf(VolumeToString(float)::sz,0x20,"%.3f",(double)param_1);
return VolumeToString(float)::sz;
}
return PTR_s_VOL_NORM_00f212cc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.