ServerDemoPacket_BaseEntity::WriteModifiedDataToBuffer
0x005967d0 · 300 bytes · __thiscall
_ZN27ServerDemoPacket_BaseEntity25WriteModifiedDataToBufferEP15CCircularBuffer
Decompiled
undefined (2 params)
/* ServerDemoPacket_BaseEntity::WriteModifiedDataToBuffer(CCircularBuffer*) */
void __thiscall
ServerDemoPacket_BaseEntity::WriteModifiedDataToBuffer
(ServerDemoPacket_BaseEntity *this,CCircularBuffer *param_1)
{
uint uVar1;
uVar1 = *(uint *)this;
if ((uVar1 & 1) != 0) {
CCircularBuffer::Write(param_1,this + 8,4);
uVar1 = *(uint *)this;
}
if ((uVar1 & 2) != 0) {
CCircularBuffer::Write(param_1,this + 0xc,2);
uVar1 = *(uint *)this;
}
if ((uVar1 & 4) != 0) {
CCircularBuffer::Write(param_1,this + 0x10,4);
uVar1 = *(uint *)this;
}
if ((uVar1 & 0x10) != 0) {
CCircularBuffer::Write(param_1,this + 0xe,1);
uVar1 = *(uint *)this;
}
if ((uVar1 & 0x40) != 0) {
CCircularBuffer::Write(param_1,this + 0x1c,0xc);
uVar1 = *(uint *)this;
}
if ((uVar1 & 0x80) != 0) {
CCircularBuffer::Write(param_1,this + 0x28,0xc);
uVar1 = *(uint *)this;
}
if ((uVar1 & 0x20) != 0) {
CCircularBuffer::Write(param_1,this + 0x18,1);
uVar1 = *(uint *)this;
}
if ((uVar1 & 0x400) != 0) {
CCircularBuffer::Write(param_1,this + 0x34,4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.