ServerDemoPacket_BaseEntity::CompareAndCacheModifiedFields
0x00596550 · 242 bytes · __thiscall
_ZN27ServerDemoPacket_BaseEntity29CompareAndCacheModifiedFieldsERKS_
Decompiled
undefined (2 params)
/* ServerDemoPacket_BaseEntity::CompareAndCacheModifiedFields(ServerDemoPacket_BaseEntity const&) */
bool __thiscall
ServerDemoPacket_BaseEntity::CompareAndCacheModifiedFields
(ServerDemoPacket_BaseEntity *this,ServerDemoPacket_BaseEntity *param_1)
{
undefined4 uVar1;
uint uVar2;
uVar2 = 0;
*(undefined4 *)this = 0;
if (*(int *)(this + 0x10) != *(int *)(param_1 + 0x10)) {
*(int *)(this + 0x10) = *(int *)(param_1 + 0x10);
uVar2 = 4;
*(undefined4 *)this = 4;
}
if (((*(float *)(param_1 + 0x1c) != *(float *)(this + 0x1c)) ||
(*(float *)(param_1 + 0x20) != *(float *)(this + 0x20))) ||
(*(float *)(param_1 + 0x24) != *(float *)(this + 0x24))) {
*(float *)(this + 0x1c) = *(float *)(param_1 + 0x1c);
uVar2 = uVar2 | 0x40;
*(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 0x20);
uVar1 = *(undefined4 *)(param_1 + 0x24);
*(uint *)this = uVar2;
*(undefined4 *)(this + 0x24) = uVar1;
}
if (((*(float *)(param_1 + 0x28) != *(float *)(this + 0x28)) ||
(*(float *)(param_1 + 0x2c) != *(float *)(this + 0x2c))) ||
(*(float *)(param_1 + 0x30) != *(float *)(this + 0x30))) {
*(float *)(this + 0x28) = *(float *)(param_1 + 0x28);
uVar2 = uVar2 | 0x80;
*(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_1 + 0x2c);
uVar1 = *(undefined4 *)(param_1 + 0x30);
*(uint *)this = uVar2;
*(undefined4 *)(this + 0x30) = uVar1;
}
if (this[0xe] != param_1[0xe]) {
uVar2 = uVar2 | 0x10;
this[0xe] = param_1[0xe];
*(uint *)this = uVar2;
}
if (this[0x18] != param_1[0x18]) {
uVar2 = uVar2 | 0x20;
this[0x18] = param_1[0x18];
*(uint *)this = uVar2;
}
if (*(int *)(this + 0x34) != *(int *)(param_1 + 0x34)) {
*(int *)(this + 0x34) = *(int *)(param_1 + 0x34);
uVar2 = uVar2 | 0x400;
}
*(uint *)this = uVar2 | 3;
return uVar2 != 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.