L L4D2node

ScratchPad_DrawArrowSimple

0x00595770 · 129 bytes · __cdecl

_Z26ScratchPad_DrawArrowSimpleP13IScratchPad3DRK6VectorS3_S3_f

Decompiled

undefined (5 params)

/* ScratchPad_DrawArrowSimple(IScratchPad3D*, Vector const&, Vector const&, Vector const&, float) */

void ScratchPad_DrawArrowSimple
               (IScratchPad3D *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5
               )

{
  ScratchPad_DrawArrow
            (param_1,param_2,param_3,param_4,param_5,param_5 * 0.06666667,param_5 * 0.2,4,4,0.3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)