ScratchPad_DrawLitCylinder
0x00594c30 · 2307 bytes · __cdecl
_Z26ScratchPad_DrawLitCylinderP13IScratchPad3DRK6VectorS3_S3_S3_S3_fi
Decompiled
undefined (8 params)
/* ScratchPad_DrawLitCylinder(IScratchPad3D*, Vector const&, Vector const&, Vector const&, Vector
const&, Vector const&, float, int) */
void ScratchPad_DrawLitCylinder
(IScratchPad3D *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
Vector *param_5,Vector *param_6,float param_7,int param_8)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float *pfVar7;
int iVar8;
int iVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
CUtlMemory<CSPVert,int> *local_f4;
float local_bc;
float local_b8;
float local_b4;
float local_b0;
float local_ac;
float local_9c;
float local_94;
float local_90 [2];
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
int local_58 [5];
int local_44 [5];
float *local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
float *local_20;
local_88 = *(float *)param_3 - *(float *)param_2;
local_84 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
local_80 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
VectorNormalize((Vector *)&local_88);
VectorVectors((Vector *)&local_88,(Vector *)&local_7c,(Vector *)&local_70);
local_58[0] = 0;
local_58[1] = 0;
local_7c = local_7c * param_7;
local_58[2] = 0;
local_58[3] = 0;
local_58[4] = 0;
local_44[0] = 0;
local_44[1] = 0;
local_78 = local_78 * param_7;
local_44[2] = 0;
local_44[3] = 0;
local_44[4] = 0;
local_30 = (float *)0x0;
local_2c = 0;
local_74 = local_74 * param_7;
local_28 = 0;
local_24 = 0;
local_20 = (float *)0x0;
local_70 = local_70 * param_7;
local_6c = local_6c * param_7;
local_68 = param_7 * local_68;
if (param_8 != 0) {
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_58,param_8);
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_58,0,param_8);
if (0 < param_8) {
iVar8 = local_58[0];
do {
if (iVar8 != 0) {
*(undefined4 *)(iVar8 + 0x18) = 0x3f800000;
}
iVar8 = iVar8 + 0x1c;
} while (iVar8 != param_8 * 0x1c + local_58[0]);
}
local_44[3] = 0;
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_44,param_8);
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_44,0,param_8);
if (0 < param_8) {
iVar8 = local_44[0];
do {
if (iVar8 != 0) {
*(undefined4 *)(iVar8 + 0x18) = 0x3f800000;
}
iVar8 = iVar8 + 0x1c;
} while (iVar8 != param_8 * 0x1c + local_44[0]);
}
}
local_f4 = (CUtlMemory<CSPVert,int> *)local_44;
local_24 = 0;
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30,4);
/* try { // try from 00594dbc to 00595502 has its CatchHandler @ 00595537 */
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30,0,4);
iVar8 = 4;
pfVar7 = local_30;
do {
if (pfVar7 != (float *)0x0) {
pfVar7[6] = 1.0;
}
pfVar7 = pfVar7 + 7;
iVar8 = iVar8 + -1;
} while (iVar8 != 0);
fVar1 = *(float *)param_5;
fVar10 = local_84 * *(float *)(param_6 + 4) + local_88 * *(float *)param_6 +
local_80 * *(float *)(param_6 + 8);
fVar2 = *(float *)param_4;
fVar3 = *(float *)(param_4 + 4);
fVar4 = *(float *)(param_4 + 8);
fVar22 = (1.0 - fVar10) * 0.5;
fVar11 = (fVar10 + 1.0) * 0.5;
fVar10 = *(float *)(param_5 + 4);
local_b0 = *(float *)(param_2 + 4);
fVar5 = *(float *)(param_5 + 8);
fVar19 = local_b0 + local_78;
local_9c = *(float *)(param_2 + 8);
local_ac = *(float *)param_2;
fVar17 = local_7c + local_ac;
local_b4 = *(float *)param_3;
fVar20 = local_74 + local_9c;
fVar18 = local_b4 + local_7c;
local_b8 = *(float *)(param_3 + 4);
fVar21 = local_b8 + local_78;
local_bc = *(float *)(param_3 + 8);
fVar15 = local_bc + local_74;
if (0 < param_8) {
iVar8 = 0;
iVar9 = 0;
while( true ) {
fVar13 = local_74;
fVar6 = local_78;
fVar12 = local_7c;
iVar9 = iVar9 + 1;
sincosf((float)iVar9 * 6.2831855 * (1.0 / (float)param_8),local_90,&local_94);
local_64 = fVar12 * local_94 + local_90[0] * local_70;
local_ac = local_ac + local_64;
local_b4 = local_64 + local_b4;
local_60 = fVar6 * local_94 + local_6c * local_90[0];
local_5c = local_94 * fVar13 + local_68 * local_90[0];
local_b0 = local_b0 + local_60;
local_9c = local_9c + local_5c;
local_b8 = local_60 + local_b8;
local_bc = local_5c + local_bc;
VectorNormalize((Vector *)&local_64);
fVar12 = *(float *)(param_5 + 8);
fVar16 = ((1.0 - (local_60 * *(float *)(param_6 + 4) + local_5c * *(float *)(param_6 + 8))) -
local_64 * *(float *)param_6) * 0.5;
fVar14 = (*(float *)param_4 - *(float *)param_5) * fVar16 + *(float *)param_5;
fVar13 = (*(float *)(param_4 + 4) - *(float *)(param_5 + 4)) * fVar16 +
*(float *)(param_5 + 4);
fVar6 = *(float *)(param_4 + 8);
local_30[3] = fVar14;
local_30[4] = fVar13;
local_30[6] = 1.0;
fVar12 = (fVar6 - fVar12) * fVar16 + fVar12;
*local_30 = fVar17;
local_30[5] = fVar12;
local_30[1] = fVar19;
local_30[2] = fVar20;
local_30[7] = fVar18;
local_30[8] = fVar21;
local_30[9] = fVar15;
local_30[10] = fVar14;
local_30[0x10] = local_bc;
local_30[0xb] = fVar13;
local_30[0xc] = fVar12;
local_30[0xd] = 1.0;
local_30[0xe] = local_b4;
local_30[0xf] = local_b8;
local_30[0x11] = fVar14;
local_30[0x12] = fVar13;
local_30[0x13] = fVar12;
local_30[0x14] = 1.0;
local_30[0x15] = local_ac;
local_30[0x16] = local_b0;
local_30[0x17] = local_9c;
local_30[0x18] = fVar14;
local_30[0x19] = fVar13;
local_30[0x1a] = fVar12;
local_30[0x1b] = 1.0;
(**(code **)(*(int *)param_1 + 0x20))
(param_1,(CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30);
pfVar7 = (float *)(local_58[0] + iVar8);
pfVar7[2] = local_9c;
pfVar7[1] = local_b0;
pfVar7[3] = fVar22 * (fVar2 - fVar1) + fVar1;
*pfVar7 = local_ac;
pfVar7[4] = fVar22 * (fVar3 - fVar10) + fVar10;
pfVar7[5] = fVar22 * (fVar4 - fVar5) + fVar5;
pfVar7[6] = 1.0;
pfVar7 = (float *)(local_44[0] + iVar8);
iVar8 = iVar8 + 0x1c;
pfVar7[2] = local_bc;
*pfVar7 = local_b4;
pfVar7[1] = local_b8;
pfVar7[3] = fVar1 + (fVar2 - fVar1) * fVar11;
pfVar7[4] = fVar10 + (fVar3 - fVar10) * fVar11;
pfVar7[5] = fVar5 + fVar11 * (fVar4 - fVar5);
pfVar7[6] = 1.0;
if (iVar9 == param_8) break;
local_ac = *(float *)param_2;
local_b0 = *(float *)(param_2 + 4);
local_9c = *(float *)(param_2 + 8);
local_b4 = *(float *)param_3;
local_b8 = *(float *)(param_3 + 4);
local_bc = *(float *)(param_3 + 8);
}
}
(**(code **)(*(int *)param_1 + 0x20))(param_1,local_58);
(**(code **)(*(int *)param_1 + 0x20))(param_1,local_f4);
local_24 = 0;
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)&local_30);
local_44[3] = 0;
CUtlMemory<CSPVert,int>::Purge(local_f4);
local_44[4] = local_44[0];
CUtlMemory<CSPVert,int>::Purge(local_f4);
local_58[3] = 0;
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_58);
local_58[4] = local_58[0];
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_58);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.