L L4D2node

ScratchPad_DrawLitCylinder

0x00594c30 · 2307 bytes · __cdecl

_Z26ScratchPad_DrawLitCylinderP13IScratchPad3DRK6VectorS3_S3_S3_S3_fi

Decompiled

undefined (8 params)

/* ScratchPad_DrawLitCylinder(IScratchPad3D*, Vector const&, Vector const&, Vector const&, Vector
   const&, Vector const&, float, int) */

void ScratchPad_DrawLitCylinder
               (IScratchPad3D *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
               Vector *param_5,Vector *param_6,float param_7,int param_8)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float *pfVar7;
  int iVar8;
  int iVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  float fVar17;
  float fVar18;
  float fVar19;
  float fVar20;
  float fVar21;
  float fVar22;
  CUtlMemory<CSPVert,int> *local_f4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_b0;
  float local_ac;
  float local_9c;
  float local_94;
  float local_90 [2];
  float local_88;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  int local_58 [5];
  int local_44 [5];
  float *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  float *local_20;
  
  local_88 = *(float *)param_3 - *(float *)param_2;
  local_84 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
  local_80 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
  VectorNormalize((Vector *)&local_88);
  VectorVectors((Vector *)&local_88,(Vector *)&local_7c,(Vector *)&local_70);
  local_58[0] = 0;
  local_58[1] = 0;
  local_7c = local_7c * param_7;
  local_58[2] = 0;
  local_58[3] = 0;
  local_58[4] = 0;
  local_44[0] = 0;
  local_44[1] = 0;
  local_78 = local_78 * param_7;
  local_44[2] = 0;
  local_44[3] = 0;
  local_44[4] = 0;
  local_30 = (float *)0x0;
  local_2c = 0;
  local_74 = local_74 * param_7;
  local_28 = 0;
  local_24 = 0;
  local_20 = (float *)0x0;
  local_70 = local_70 * param_7;
  local_6c = local_6c * param_7;
  local_68 = param_7 * local_68;
  if (param_8 != 0) {
    CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
              ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_58,param_8);
    CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
              ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_58,0,param_8);
    if (0 < param_8) {
      iVar8 = local_58[0];
      do {
        if (iVar8 != 0) {
          *(undefined4 *)(iVar8 + 0x18) = 0x3f800000;
        }
        iVar8 = iVar8 + 0x1c;
      } while (iVar8 != param_8 * 0x1c + local_58[0]);
    }
    local_44[3] = 0;
    CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
              ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_44,param_8);
    CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
              ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_44,0,param_8);
    if (0 < param_8) {
      iVar8 = local_44[0];
      do {
        if (iVar8 != 0) {
          *(undefined4 *)(iVar8 + 0x18) = 0x3f800000;
        }
        iVar8 = iVar8 + 0x1c;
      } while (iVar8 != param_8 * 0x1c + local_44[0]);
    }
  }
  local_f4 = (CUtlMemory<CSPVert,int> *)local_44;
  local_24 = 0;
  CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
            ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30,4);
                    /* try { // try from 00594dbc to 00595502 has its CatchHandler @ 00595537 */
  CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
            ((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30,0,4);
  iVar8 = 4;
  pfVar7 = local_30;
  do {
    if (pfVar7 != (float *)0x0) {
      pfVar7[6] = 1.0;
    }
    pfVar7 = pfVar7 + 7;
    iVar8 = iVar8 + -1;
  } while (iVar8 != 0);
  fVar1 = *(float *)param_5;
  fVar10 = local_84 * *(float *)(param_6 + 4) + local_88 * *(float *)param_6 +
           local_80 * *(float *)(param_6 + 8);
  fVar2 = *(float *)param_4;
  fVar3 = *(float *)(param_4 + 4);
  fVar4 = *(float *)(param_4 + 8);
  fVar22 = (1.0 - fVar10) * 0.5;
  fVar11 = (fVar10 + 1.0) * 0.5;
  fVar10 = *(float *)(param_5 + 4);
  local_b0 = *(float *)(param_2 + 4);
  fVar5 = *(float *)(param_5 + 8);
  fVar19 = local_b0 + local_78;
  local_9c = *(float *)(param_2 + 8);
  local_ac = *(float *)param_2;
  fVar17 = local_7c + local_ac;
  local_b4 = *(float *)param_3;
  fVar20 = local_74 + local_9c;
  fVar18 = local_b4 + local_7c;
  local_b8 = *(float *)(param_3 + 4);
  fVar21 = local_b8 + local_78;
  local_bc = *(float *)(param_3 + 8);
  fVar15 = local_bc + local_74;
  if (0 < param_8) {
    iVar8 = 0;
    iVar9 = 0;
    while( true ) {
      fVar13 = local_74;
      fVar6 = local_78;
      fVar12 = local_7c;
      iVar9 = iVar9 + 1;
      sincosf((float)iVar9 * 6.2831855 * (1.0 / (float)param_8),local_90,&local_94);
      local_64 = fVar12 * local_94 + local_90[0] * local_70;
      local_ac = local_ac + local_64;
      local_b4 = local_64 + local_b4;
      local_60 = fVar6 * local_94 + local_6c * local_90[0];
      local_5c = local_94 * fVar13 + local_68 * local_90[0];
      local_b0 = local_b0 + local_60;
      local_9c = local_9c + local_5c;
      local_b8 = local_60 + local_b8;
      local_bc = local_5c + local_bc;
      VectorNormalize((Vector *)&local_64);
      fVar12 = *(float *)(param_5 + 8);
      fVar16 = ((1.0 - (local_60 * *(float *)(param_6 + 4) + local_5c * *(float *)(param_6 + 8))) -
               local_64 * *(float *)param_6) * 0.5;
      fVar14 = (*(float *)param_4 - *(float *)param_5) * fVar16 + *(float *)param_5;
      fVar13 = (*(float *)(param_4 + 4) - *(float *)(param_5 + 4)) * fVar16 +
               *(float *)(param_5 + 4);
      fVar6 = *(float *)(param_4 + 8);
      local_30[3] = fVar14;
      local_30[4] = fVar13;
      local_30[6] = 1.0;
      fVar12 = (fVar6 - fVar12) * fVar16 + fVar12;
      *local_30 = fVar17;
      local_30[5] = fVar12;
      local_30[1] = fVar19;
      local_30[2] = fVar20;
      local_30[7] = fVar18;
      local_30[8] = fVar21;
      local_30[9] = fVar15;
      local_30[10] = fVar14;
      local_30[0x10] = local_bc;
      local_30[0xb] = fVar13;
      local_30[0xc] = fVar12;
      local_30[0xd] = 1.0;
      local_30[0xe] = local_b4;
      local_30[0xf] = local_b8;
      local_30[0x11] = fVar14;
      local_30[0x12] = fVar13;
      local_30[0x13] = fVar12;
      local_30[0x14] = 1.0;
      local_30[0x15] = local_ac;
      local_30[0x16] = local_b0;
      local_30[0x17] = local_9c;
      local_30[0x18] = fVar14;
      local_30[0x19] = fVar13;
      local_30[0x1a] = fVar12;
      local_30[0x1b] = 1.0;
      (**(code **)(*(int *)param_1 + 0x20))
                (param_1,(CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)&local_30);
      pfVar7 = (float *)(local_58[0] + iVar8);
      pfVar7[2] = local_9c;
      pfVar7[1] = local_b0;
      pfVar7[3] = fVar22 * (fVar2 - fVar1) + fVar1;
      *pfVar7 = local_ac;
      pfVar7[4] = fVar22 * (fVar3 - fVar10) + fVar10;
      pfVar7[5] = fVar22 * (fVar4 - fVar5) + fVar5;
      pfVar7[6] = 1.0;
      pfVar7 = (float *)(local_44[0] + iVar8);
      iVar8 = iVar8 + 0x1c;
      pfVar7[2] = local_bc;
      *pfVar7 = local_b4;
      pfVar7[1] = local_b8;
      pfVar7[3] = fVar1 + (fVar2 - fVar1) * fVar11;
      pfVar7[4] = fVar10 + (fVar3 - fVar10) * fVar11;
      pfVar7[5] = fVar5 + fVar11 * (fVar4 - fVar5);
      pfVar7[6] = 1.0;
      if (iVar9 == param_8) break;
      local_ac = *(float *)param_2;
      local_b0 = *(float *)(param_2 + 4);
      local_9c = *(float *)(param_2 + 8);
      local_b4 = *(float *)param_3;
      local_b8 = *(float *)(param_3 + 4);
      local_bc = *(float *)(param_3 + 8);
    }
  }
  (**(code **)(*(int *)param_1 + 0x20))(param_1,local_58);
  (**(code **)(*(int *)param_1 + 0x20))(param_1,local_f4);
  local_24 = 0;
  CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)&local_30);
  local_44[3] = 0;
  CUtlMemory<CSPVert,int>::Purge(local_f4);
  local_44[4] = local_44[0];
  CUtlMemory<CSPVert,int>::Purge(local_f4);
  local_58[3] = 0;
  CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_58);
  local_58[4] = local_58[0];
  CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_58);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)