CScratchPadGraph::AddLine
0x005944b0 · 70 bytes · __cdecl
_ZN16CScratchPadGraph7AddLineE6Vector
Decompiled
undefined (1 param)
/* CScratchPadGraph::AddLine(Vector) */
void CScratchPadGraph::AddLine(int param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4)
{
CLineInfo local_24 [12];
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_24[0] = (CLineInfo)0x1;
local_18 = param_2;
local_14 = param_3;
local_10 = param_4;
CUtlVector<CScratchPadGraph::CLineInfo,CUtlMemory<CScratchPadGraph::CLineInfo,int>>::InsertBefore
((CUtlVector<CScratchPadGraph::CLineInfo,CUtlMemory<CScratchPadGraph::CLineInfo,int>> *)
(param_1 + 4),*(int *)(param_1 + 0x10),local_24);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.