ScratchPad_DrawAABB
0x00594230 · 630 bytes · __cdecl
_Z19ScratchPad_DrawAABBP13IScratchPad3DRK6VectorS3_S3_
Decompiled
undefined (4 params)
/* ScratchPad_DrawAABB(IScratchPad3D*, Vector const&, Vector const&, Vector const&) */
void ScratchPad_DrawAABB(IScratchPad3D *param_1,Vector *param_2,Vector *param_3,Vector *param_4)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
int iVar4;
int *piVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 local_80;
Vector *local_7c [4];
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
int local_34 [9];
local_3c = 0;
local_38 = 0;
local_34[0] = 1;
local_34[1] = 0;
local_34[2] = 1;
uVar1 = *(undefined4 *)(param_3 + 8);
local_7c[1] = param_3;
local_34[3] = 1;
uVar2 = *(undefined4 *)(param_2 + 8);
local_7c[0] = param_2;
local_34[4] = 0;
local_34[5] = 1;
piVar5 = local_34;
uVar6 = *(undefined4 *)param_2;
uVar7 = *(undefined4 *)(param_3 + 4);
local_80 = *(undefined4 *)param_2;
while( true ) {
uVar3 = *(undefined4 *)(param_2 + 4);
local_68 = *(undefined4 *)param_4;
local_64 = *(undefined4 *)(param_4 + 4);
local_60 = *(undefined4 *)(param_4 + 8);
local_58 = local_80;
local_40 = 0x3f800000;
local_5c = 0x3f800000;
local_7c[2] = (Vector *)uVar6;
local_7c[3] = (Vector *)uVar7;
local_6c = uVar1;
local_54 = uVar3;
local_50 = uVar1;
local_4c = local_68;
local_48 = local_64;
local_44 = local_60;
(**(code **)(*(int *)param_1 + 0x1c))(param_1,local_7c + 2,&local_58);
local_68 = *(undefined4 *)param_4;
local_64 = *(undefined4 *)(param_4 + 4);
local_58 = local_80;
local_60 = *(undefined4 *)(param_4 + 8);
local_40 = 0x3f800000;
local_5c = 0x3f800000;
local_7c[2] = (Vector *)uVar6;
local_7c[3] = (Vector *)uVar7;
local_6c = uVar2;
local_54 = uVar3;
local_50 = uVar2;
local_4c = local_68;
local_48 = local_64;
local_44 = local_60;
(**(code **)(*(int *)param_1 + 0x1c))(param_1,local_7c + 2,&local_58);
local_68 = *(undefined4 *)param_4;
local_64 = *(undefined4 *)(param_4 + 4);
local_60 = *(undefined4 *)(param_4 + 8);
local_40 = 0x3f800000;
local_58 = local_80;
local_5c = 0x3f800000;
local_7c[2] = (Vector *)local_80;
local_7c[3] = (Vector *)uVar3;
local_6c = uVar1;
local_54 = uVar3;
local_50 = uVar2;
local_4c = local_68;
local_48 = local_64;
local_44 = local_60;
(**(code **)(*(int *)param_1 + 0x1c))(param_1,local_7c + 2,&local_58);
if (piVar5 == local_34 + 6) break;
iVar4 = *piVar5;
param_2 = local_7c[piVar5[1]];
piVar5 = piVar5 + 2;
uVar6 = local_80;
uVar7 = uVar3;
local_80 = *(undefined4 *)local_7c[iVar4];
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.