L L4D2node

InstanceRegistry

0x005930d0 · 30 bytes · __cdecl

_Z16InstanceRegistryPKc

Decompiled

undefined (1 param)

/* InstanceRegistry(char const*) */

void InstanceRegistry(char *param_1)

{
  undefined4 *puVar1;
  
  puVar1 = operator_new(8);
  *puVar1 = &PTR__CRegistry_00c562a8;
  *(undefined1 *)(puVar1 + 1) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)