Motion_InterpolateRotation
0x00592af0 · 63 bytes · __cdecl
_Z26Motion_InterpolateRotationfiR10Quaternion
Decompiled
undefined (3 params)
/* Motion_InterpolateRotation(float, int, Quaternion&) */
undefined4 Motion_InterpolateRotation(float param_1,int param_2,Quaternion *param_3)
{
if ((param_1 <= 1.0) && (0.0 <= param_1)) {
(*(code *)(&PTR_RotationInterpolatorFunc_Linear_00f21164)[param_2 * 4])(param_1,param_3);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.