Motion_GetRotationInterpolatorDetails
0x00592a80 · 94 bytes · __cdecl
_Z37Motion_GetRotationInterpolatorDetailsiPPcPiS1_
Decompiled
undefined (4 params)
/* Motion_GetRotationInterpolatorDetails(int, char**, int*, int*) */
undefined4
Motion_GetRotationInterpolatorDetails(int param_1,char **param_2,int *param_3,int *param_4)
{
if (((param_1 != 0) || (g_RotationInterpolators == (undefined *)0x0)) ||
(PTR_RotationInterpolatorFunc_Linear_00f21164 == (undefined *)0x0)) {
return 0;
}
if (param_2 != (char **)0x0) {
*param_2 = g_RotationInterpolators;
}
if (param_3 != (int *)0x0) {
*param_3 = DAT_00f21168;
}
if (param_4 != (int *)0x0) {
*param_4 = DAT_00f2116c;
return 1;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.