L L4D2node

GetRopeInterpolator

0x005929f0 · 39 bytes · unknown

_Z19GetRopeInterpolatorv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetRopeInterpolator() */

CPositionInterpolator_Rope * GetRopeInterpolator(void)

{
  CPositionInterpolator_Rope *this;
  
  this = operator_new(0x234);
                    /* try { // try from 00592a09 to 00592a0d has its CatchHandler @ 00592a17 */
  CPositionInterpolator_Rope::CPositionInterpolator_Rope(this);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)