Motion_GetTimeModifierDetails
0x005928d0 · 57 bytes · __cdecl
_Z29Motion_GetTimeModifierDetailsiPPc
Decompiled
undefined (2 params)
/* Motion_GetTimeModifierDetails(int, char**) */
undefined4 Motion_GetTimeModifierDetails(int param_1,char **param_2)
{
undefined4 uVar1;
uVar1 = 0;
if ((((uint)param_1 < 3) && (g_TimeModifiers != (undefined *)0x0)) &&
(PTR_TimeModifierFunc_Linear_00f21188 != (undefined *)0x0)) {
if (param_2 == (char **)0x0) {
return 1;
}
*param_2 = g_TimeModifiers;
uVar1 = 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.