CPositionInterpolator_Rope::SetKeyPosition
0x00592790 · 110 bytes · __thiscall
_ZN26CPositionInterpolator_Rope14SetKeyPositionEiRK6Vector
Decompiled
undefined (3 params)
/* CPositionInterpolator_Rope::SetKeyPosition(int, Vector const&) */
void __thiscall
CPositionInterpolator_Rope::SetKeyPosition
(CPositionInterpolator_Rope *this,int param_1,Vector *param_2)
{
int iVar1;
float fVar2;
if ((uint)param_1 < 2) {
iVar1 = param_1 * 0xc;
fVar2 = *(float *)(this + iVar1 + 0x210);
if (((fVar2 != *(float *)param_2) ||
(*(float *)(this + iVar1 + 0x214) != *(float *)(param_2 + 4))) ||
(*(float *)(this + iVar1 + 0x218) != *(float *)(param_2 + 8))) {
this[0x22c] = (CPositionInterpolator_Rope)0x1;
fVar2 = *(float *)param_2;
}
*(float *)(this + iVar1 + 0x210) = fVar2;
*(undefined4 *)(this + iVar1 + 0x214) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + iVar1 + 0x218) = *(undefined4 *)(param_2 + 8);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.