CPositionInterpolator_CatmullRom::InterpolatePosition
0x00592430 · 60 bytes · __thiscall
_ZN32CPositionInterpolator_CatmullRom19InterpolatePositionEfR6Vector
Decompiled
undefined (3 params)
/* CPositionInterpolator_CatmullRom::InterpolatePosition(float, Vector&) */
void __thiscall
CPositionInterpolator_CatmullRom::InterpolatePosition
(CPositionInterpolator_CatmullRom *this,float param_1,Vector *param_2)
{
Catmull_Rom_Spline(g_KeyFramePtr + -0x1c,g_KeyFramePtr,g_KeyFramePtr + 0x1c,g_KeyFramePtr + 0x38,
param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.