L L4D2node

CPositionInterpolator_Rope::GetDetails

0x00592390 · 23 bytes · __cdecl

_ZN26CPositionInterpolator_Rope10GetDetailsEPPcPiS2_

Decompiled

undefined (3 params)

/* CPositionInterpolator_Rope::GetDetails(char**, int*, int*) */

void CPositionInterpolator_Rope::GetDetails(char **param_1,int *param_2,int *param_3)

{
  *param_2 = (int)&DAT_00c56007;
  *param_3 = 1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)