CRopeDelegate::ApplyConstraints
0x00592330 · 84 bytes · __thiscall
_ZN13CRopeDelegate16ApplyConstraintsEPN14CSimplePhysics5CNodeEi
Decompiled
undefined (3 params)
/* CRopeDelegate::ApplyConstraints(CSimplePhysics::CNode*, int) */
void __thiscall CRopeDelegate::ApplyConstraints(CRopeDelegate *this,CNode *param_1,int param_2)
{
CNode *pCVar1;
if (1 < param_2) {
*(undefined4 *)param_1 = *(undefined4 *)(this + 4);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 8);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0xc);
pCVar1 = param_1 + param_2 * 0x24 + -0x24;
*(undefined4 *)pCVar1 = *(undefined4 *)(this + 0x10);
*(undefined4 *)(pCVar1 + 4) = *(undefined4 *)(this + 0x14);
*(undefined4 *)(pCVar1 + 8) = *(undefined4 *)(this + 0x18);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.