L L4D2node

CRopeDelegate::GetNodeForces

0x00592310 · 27 bytes · __cdecl

_ZN13CRopeDelegate13GetNodeForcesEPN14CSimplePhysics5CNodeEiP6Vector

Decompiled

undefined (3 params)

/* CRopeDelegate::GetNodeForces(CSimplePhysics::CNode*, int, Vector*) */

void CRopeDelegate::GetNodeForces(CNode *param_1,int param_2,Vector *param_3)

{
  undefined4 *in_stack_00000010;
  
  *in_stack_00000010 = 0;
  in_stack_00000010[1] = 0;
  in_stack_00000010[2] = 0xc4bb8000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)