L L4D2node

CPositionInterpolator_CatmullRom::SetKeyPosition

0x005922d0 · 53 bytes · __thiscall

_ZN32CPositionInterpolator_CatmullRom14SetKeyPositionEiRK6Vector

Decompiled

undefined (3 params)

/* CPositionInterpolator_CatmullRom::SetKeyPosition(int, Vector const&) */

void __thiscall
CPositionInterpolator_CatmullRom::SetKeyPosition
          (CPositionInterpolator_CatmullRom *this,int param_1,Vector *param_2)

{
  undefined4 *puVar1;
  
  puVar1 = (undefined4 *)(param_1 * 0x1c + g_KeyFramePtr);
  *puVar1 = *(undefined4 *)param_2;
  puVar1[1] = *(undefined4 *)(param_2 + 4);
  puVar1[2] = *(undefined4 *)(param_2 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)