CPositionInterpolator_CatmullRom::SetKeyPosition
0x005922d0 · 53 bytes · __thiscall
_ZN32CPositionInterpolator_CatmullRom14SetKeyPositionEiRK6Vector
Decompiled
undefined (3 params)
/* CPositionInterpolator_CatmullRom::SetKeyPosition(int, Vector const&) */
void __thiscall
CPositionInterpolator_CatmullRom::SetKeyPosition
(CPositionInterpolator_CatmullRom *this,int param_1,Vector *param_2)
{
undefined4 *puVar1;
puVar1 = (undefined4 *)(param_1 * 0x1c + g_KeyFramePtr);
*puVar1 = *(undefined4 *)param_2;
puVar1[1] = *(undefined4 *)(param_2 + 4);
puVar1[2] = *(undefined4 *)(param_2 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.