Interpolator_GetKochanekBartelsParams
0x00591970 · 115 bytes · __cdecl
_Z37Interpolator_GetKochanekBartelsParamsiRfS_S_
Decompiled
undefined (4 params)
/* Interpolator_GetKochanekBartelsParams(int, float&, float&, float&) */
void Interpolator_GetKochanekBartelsParams(int param_1,float *param_2,float *param_3,float *param_4)
{
if (param_1 == 8) {
*param_2 = 0.77;
*param_3 = -1.0;
*param_4 = 0.77;
return;
}
if (param_1 != 9) {
if (param_1 != 7) {
*param_2 = 0.0;
*param_3 = 0.0;
*param_4 = 0.0;
return;
}
*param_2 = 0.77;
*param_3 = 0.0;
*param_4 = 0.77;
return;
}
*param_2 = 0.77;
*param_3 = 1.0;
*param_4 = 0.77;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.