L L4D2node

Interpolator_NameForInterpolator

0x00591730 · 55 bytes · __cdecl

_Z32Interpolator_NameForInterpolatorib

Decompiled

undefined (2 params)

/* Interpolator_NameForInterpolator(int, bool) */

undefined * Interpolator_NameForInterpolator(int param_1,bool param_2)

{
  undefined *puVar1;
  
  if (0xf < (uint)param_1) {
    puVar1 = PTR_s_Default_00f210a8;
    if (!param_2) {
      puVar1 = PTR_s_default_00f210a4;
    }
    return puVar1;
  }
  if (param_2) {
    return (&PTR_s_Default_00f210a8)[param_1 * 3];
  }
  return (&PTR_s_default_00f210a4)[param_1 * 3];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)