Interpolator_NameForInterpolator
0x00591730 · 55 bytes · __cdecl
_Z32Interpolator_NameForInterpolatorib
Decompiled
undefined (2 params)
/* Interpolator_NameForInterpolator(int, bool) */
undefined * Interpolator_NameForInterpolator(int param_1,bool param_2)
{
undefined *puVar1;
if (0xf < (uint)param_1) {
puVar1 = PTR_s_Default_00f210a8;
if (!param_2) {
puVar1 = PTR_s_default_00f210a4;
}
return puVar1;
}
if (param_2) {
return (&PTR_s_Default_00f210a8)[param_1 * 3];
}
return (&PTR_s_default_00f210a4)[param_1 * 3];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.