ParseFile
0x00591460 · 466 bytes · __cdecl
_Z9ParseFilePKcPciPbP14characterset_t
Decompiled
undefined (5 params)
/* ParseFile(char const*, char*, int, bool*, characterset_t*) */
char * ParseFile(char *param_1,char *param_2,int param_3,bool *param_4,characterset_t *param_5)
{
char cVar1;
int iVar2;
char *pcVar3;
char *pcVar4;
int iVar5;
bool bVar6;
if (param_4 != (bool *)0x0) {
*param_4 = false;
}
if ((param_1 != (char *)0x0) && (1 < param_3)) {
if (InitializeCharacterSets()::s_CharacterSetInitialized == '\0') {
CharacterSetBuild((characterset_t *)g_BreakSet,"{}()\'");
CharacterSetBuild((characterset_t *)g_BreakSetIncludingColons,"{}()\':");
InitializeCharacterSets()::s_CharacterSetInitialized = '\x01';
}
*param_2 = '\0';
if (param_5 == (characterset_t *)0x0) {
param_5 = (characterset_t *)g_BreakSetIncludingColons;
}
cVar1 = *param_1;
iVar2 = (int)cVar1;
LAB_005914e0:
while (0x20 < iVar2) {
if (iVar2 != 0x2f) {
if (iVar2 != 0x22) {
LAB_005915e1:
iVar5 = 0;
if (param_5[iVar2] != (characterset_t)0x0) {
*param_2 = cVar1;
param_2[1] = '\0';
return param_1 + 1;
}
goto LAB_0059160e;
}
if (param_4 != (bool *)0x0) {
*param_4 = true;
}
iVar2 = 0;
pcVar4 = param_1 + 1;
goto LAB_0059151f;
}
if (param_1[1] == '/') {
if ((cVar1 != '\n') && (cVar1 != '\0')) {
cVar1 = '/';
pcVar4 = param_1;
while ((param_1 = pcVar4 + 1, cVar1 != '\n' && (cVar1 != '\0'))) {
cVar1 = pcVar4[2];
pcVar4 = param_1;
}
LAB_0059159c:
iVar2 = (int)cVar1;
}
}
else {
if (param_1[1] != '*') goto LAB_005915e1;
cVar1 = param_1[2];
pcVar4 = param_1 + 2;
while (cVar1 != '\0') {
bVar6 = cVar1 == '*';
cVar1 = pcVar4[1];
if ((bVar6) && (cVar1 == '/')) {
param_1 = pcVar4 + 2;
cVar1 = pcVar4[2];
goto LAB_0059159c;
}
pcVar4 = pcVar4 + 1;
}
cVar1 = '\0';
iVar2 = 0;
param_1 = pcVar4;
}
}
if (iVar2 != 0) {
cVar1 = param_1[1];
param_1 = param_1 + 1;
iVar2 = (int)cVar1;
goto LAB_005914e0;
}
}
return (char *)0x0;
while( true ) {
param_2[iVar2] = cVar1;
iVar2 = iVar2 + 1;
pcVar4 = pcVar3;
if (iVar2 == param_3 + -1) break;
LAB_0059151f:
pcVar3 = pcVar4 + 1;
cVar1 = *pcVar4;
if ((cVar1 == '\0') || (cVar1 == '\"')) break;
}
param_2[iVar2] = '\0';
return pcVar3;
while (0x20 < iVar2) {
LAB_0059160e:
param_2[iVar5] = (char)iVar2;
iVar5 = iVar5 + 1;
param_1 = param_1 + 1;
if ((iVar5 == param_3 + -1) || (iVar2 = (int)*param_1, param_5[iVar2] != (characterset_t)0x0))
break;
}
param_2[iVar5] = '\0';
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.