L L4D2node

ParseFile

0x00591460 · 466 bytes · __cdecl

_Z9ParseFilePKcPciPbP14characterset_t

Decompiled

undefined (5 params)

/* ParseFile(char const*, char*, int, bool*, characterset_t*) */

char * ParseFile(char *param_1,char *param_2,int param_3,bool *param_4,characterset_t *param_5)

{
  char cVar1;
  int iVar2;
  char *pcVar3;
  char *pcVar4;
  int iVar5;
  bool bVar6;
  
  if (param_4 != (bool *)0x0) {
    *param_4 = false;
  }
  if ((param_1 != (char *)0x0) && (1 < param_3)) {
    if (InitializeCharacterSets()::s_CharacterSetInitialized == '\0') {
      CharacterSetBuild((characterset_t *)g_BreakSet,"{}()\'");
      CharacterSetBuild((characterset_t *)g_BreakSetIncludingColons,"{}()\':");
      InitializeCharacterSets()::s_CharacterSetInitialized = '\x01';
    }
    *param_2 = '\0';
    if (param_5 == (characterset_t *)0x0) {
      param_5 = (characterset_t *)g_BreakSetIncludingColons;
    }
    cVar1 = *param_1;
    iVar2 = (int)cVar1;
LAB_005914e0:
    while (0x20 < iVar2) {
      if (iVar2 != 0x2f) {
        if (iVar2 != 0x22) {
LAB_005915e1:
          iVar5 = 0;
          if (param_5[iVar2] != (characterset_t)0x0) {
            *param_2 = cVar1;
            param_2[1] = '\0';
            return param_1 + 1;
          }
          goto LAB_0059160e;
        }
        if (param_4 != (bool *)0x0) {
          *param_4 = true;
        }
        iVar2 = 0;
        pcVar4 = param_1 + 1;
        goto LAB_0059151f;
      }
      if (param_1[1] == '/') {
        if ((cVar1 != '\n') && (cVar1 != '\0')) {
          cVar1 = '/';
          pcVar4 = param_1;
          while ((param_1 = pcVar4 + 1, cVar1 != '\n' && (cVar1 != '\0'))) {
            cVar1 = pcVar4[2];
            pcVar4 = param_1;
          }
LAB_0059159c:
          iVar2 = (int)cVar1;
        }
      }
      else {
        if (param_1[1] != '*') goto LAB_005915e1;
        cVar1 = param_1[2];
        pcVar4 = param_1 + 2;
        while (cVar1 != '\0') {
          bVar6 = cVar1 == '*';
          cVar1 = pcVar4[1];
          if ((bVar6) && (cVar1 == '/')) {
            param_1 = pcVar4 + 2;
            cVar1 = pcVar4[2];
            goto LAB_0059159c;
          }
          pcVar4 = pcVar4 + 1;
        }
        cVar1 = '\0';
        iVar2 = 0;
        param_1 = pcVar4;
      }
    }
    if (iVar2 != 0) {
      cVar1 = param_1[1];
      param_1 = param_1 + 1;
      iVar2 = (int)cVar1;
      goto LAB_005914e0;
    }
  }
  return (char *)0x0;
  while( true ) {
    param_2[iVar2] = cVar1;
    iVar2 = iVar2 + 1;
    pcVar4 = pcVar3;
    if (iVar2 == param_3 + -1) break;
LAB_0059151f:
    pcVar3 = pcVar4 + 1;
    cVar1 = *pcVar4;
    if ((cVar1 == '\0') || (cVar1 == '\"')) break;
  }
  param_2[iVar2] = '\0';
  return pcVar3;
  while (0x20 < iVar2) {
LAB_0059160e:
    param_2[iVar5] = (char)iVar2;
    iVar5 = iVar5 + 1;
    param_1 = param_1 + 1;
    if ((iVar5 == param_3 + -1) || (iVar2 = (int)*param_1, param_5[iVar2] != (characterset_t)0x0))
    break;
  }
  param_2[iVar5] = '\0';
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)