SendPropAngle
0x0058faf0 · 307 bytes · __cdecl
_Z13SendPropAnglePKciiiiPFvPK8SendPropPKvS5_P8DVariantiiEh
Decompiled
undefined (7 params)
/* SendPropAngle(char const*, int, int, int, int, void (*)(SendProp const*, void const*, void
const*, DVariant*, int, int), unsigned char) */
char * SendPropAngle(char *param_1,int param_2,int param_3,int param_4,int param_5,
_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *param_6,
uchar param_7)
{
longdouble lVar1;
float fVar2;
double dVar3;
undefined3 in_stack_0000001d;
char in_stack_00000020;
if (param_5 == 0x20) {
param_6 = (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)((uint)param_6 | 4);
}
*(undefined ***)param_1 = &PTR__SendProp_00c54c98;
param_1[0x48] = '\0';
param_1[0x49] = '\0';
param_1[0x4a] = '\0';
param_1[0x4b] = '\0';
param_1[0x40] = '\0';
param_1[0x41] = '\0';
param_1[0x42] = '\0';
param_1[0x43] = '\0';
param_1[0x28] = '\0';
param_1[0x29] = '\0';
param_1[0x2a] = '\0';
param_1[0x2b] = '\0';
*(int *)(param_1 + 0x30) = param_2;
param_1[0x2c] = '\0';
param_1[0x2d] = '\0';
param_1[0x2e] = '\0';
param_1[0x2f] = '\0';
param_1[0x10] = '\0';
param_1[0x11] = '\0';
param_1[0x12] = '\0';
param_1[0x13] = '\0';
param_1[0x34] = '\0';
param_1[0x35] = '\0';
param_1[0x36] = '\0';
param_1[0x37] = '\0';
*(int *)(param_1 + 0x4c) = param_3;
param_1[0x18] = '\0';
param_1[0x19] = '\0';
param_1[0x1a] = '\0';
param_1[0x1b] = '\0';
param_1[0x1c] = '\0';
param_1[0x1d] = '\0';
param_1[0x1e] = '\0';
param_1[0x1f] = '\0';
param_1[0x20] = '\x01';
param_1[0x21] = '\0';
param_1[0x22] = '\0';
param_1[0x23] = '\0';
param_1[0x24] = -1;
param_1[0x25] = -1;
param_1[0x26] = -1;
param_1[0x27] = -1;
param_1[0x44] = '\0';
param_1[0x45] = '\0';
param_1[0x46] = '\0';
param_1[0x47] = '\0';
param_1[4] = '\0';
param_1[5] = '\0';
param_1[6] = '\0';
param_1[7] = '\0';
param_1[0x38] = -0x80;
param_1[8] = '\x01';
param_1[9] = '\0';
param_1[10] = '\0';
param_1[0xb] = '\0';
*(int *)(param_1 + 0xc) = param_5;
*(uint *)(param_1 + 0x3c) = (uint)param_6 | 8;
param_1[0x14] = '\0';
param_1[0x15] = '\0';
param_1[0x16] = -0x4c;
param_1[0x17] = 'C';
if (((uint)param_6 & 4) == 0) {
if (((uint)param_6 & 0x10) == 0) {
fVar2 = -360.0 / (float)(1 << ((byte)param_5 & 0x1f)) + 360.0;
*(float *)(param_1 + 0x14) = fVar2;
dVar3 = (double)fVar2;
}
else {
fVar2 = 360.0 / (float)(1 << ((byte)param_5 & 0x1f));
*(float *)(param_1 + 0x10) = fVar2;
dVar3 = (double)(360.0 - fVar2);
}
}
else {
dVar3 = 360.0;
}
lVar1 = (longdouble)AssignRangeMultiplier(param_5,dVar3);
*(undefined4 *)(param_1 + 0x40) = _param_7;
param_1[0x38] = in_stack_00000020;
*(float *)(param_1 + 0x34) = (float)lVar1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.