L L4D2node

TexCoordInQuadFromBarycentric

0x0058cf80 · 155 bytes · __cdecl

_Z29TexCoordInQuadFromBarycentricRK8Vector2DS1_S1_S1_S1_RS_

Decompiled

undefined (6 params)

/* TexCoordInQuadFromBarycentric(Vector2D const&, Vector2D const&, Vector2D const&, Vector2D const&,
   Vector2D const&, Vector2D&) */

void TexCoordInQuadFromBarycentric
               (Vector2D *param_1,Vector2D *param_2,Vector2D *param_3,Vector2D *param_4,
               Vector2D *param_5,Vector2D *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  
  fVar1 = *(float *)(param_5 + 4);
  fVar2 = *(float *)param_2;
  fVar3 = *(float *)param_5;
  fVar6 = (*(float *)param_4 - *(float *)param_1) * fVar1 + *(float *)param_1;
  fVar5 = (*(float *)(param_4 + 4) - *(float *)(param_1 + 4)) * fVar1 + *(float *)(param_1 + 4);
  fVar4 = *(float *)param_3;
  *(float *)(param_6 + 4) =
       (((*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * fVar1 + *(float *)(param_2 + 4)) -
       fVar5) * fVar3 + fVar5;
  *(float *)param_6 = (((fVar4 - fVar2) * fVar1 + fVar2) - fVar6) * fVar3 + fVar6;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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