L L4D2node

PointInQuadFromBarycentric

0x0058ce90 · 229 bytes · __cdecl

_Z26PointInQuadFromBarycentricRK6VectorS1_S1_S1_RK8Vector2DRS_

Decompiled

undefined (6 params)

/* PointInQuadFromBarycentric(Vector const&, Vector const&, Vector const&, Vector const&, Vector2D
   const&, Vector&) */

void PointInQuadFromBarycentric
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector2D *param_5,
               Vector *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  
  fVar1 = *(float *)(param_5 + 4);
  fVar2 = *(float *)(param_2 + 8);
  fVar3 = *(float *)param_2;
  fVar9 = (*(float *)param_4 - *(float *)param_1) * fVar1 + *(float *)param_1;
  fVar4 = *(float *)param_5;
  fVar8 = (*(float *)(param_4 + 4) - *(float *)(param_1 + 4)) * fVar1 + *(float *)(param_1 + 4);
  fVar7 = (*(float *)(param_4 + 8) - *(float *)(param_1 + 8)) * fVar1 + *(float *)(param_1 + 8);
  fVar5 = *(float *)(param_3 + 8);
  fVar6 = *(float *)param_3;
  *(float *)(param_6 + 4) =
       (((*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * fVar1 + *(float *)(param_2 + 4)) -
       fVar8) * fVar4 + fVar8;
  *(float *)(param_6 + 8) = (((fVar5 - fVar2) * fVar1 + fVar2) - fVar7) * fVar4 + fVar7;
  *(float *)param_6 = (((fVar6 - fVar3) * fVar1 + fVar3) - fVar9) * fVar4 + fVar9;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)