L L4D2node

IntersectRayWithOBB

0x0058bf80 · 343 bytes · __cdecl

_Z19IntersectRayWithOBBRK5Ray_tRK6VectorRK6QAngleS4_S4_fP10CBaseTrace

Decompiled

undefined (7 params)

/* IntersectRayWithOBB(Ray_t const&, Vector const&, QAngle const&, Vector const&, Vector const&,
   float, CBaseTrace*) */

void IntersectRayWithOBB(Ray_t *param_1,Vector *param_2,QAngle *param_3,Vector *param_4,
                        Vector *param_5,float param_6,CBaseTrace *param_7)

{
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  
  if (((vec3_angle == *(float *)param_3) && (DAT_01053d40 == *(float *)(param_3 + 4))) &&
     (DAT_01053d44 == *(float *)(param_3 + 8))) {
    local_58 = *(float *)param_4 + *(float *)param_2;
    local_4c = *(float *)param_2 + *(float *)param_5;
    local_54 = *(float *)(param_4 + 4) + *(float *)(param_2 + 4);
    local_48 = *(float *)(param_2 + 4) + *(float *)(param_5 + 4);
    local_50 = *(float *)(param_4 + 8) + *(float *)(param_2 + 8);
    local_44 = *(float *)(param_2 + 8) + *(float *)(param_5 + 8);
    IntersectRayWithBox(param_1,(Vector *)&local_58,(Vector *)&local_4c,param_6,param_7,(float *)0x0
                       );
    return;
  }
  if (param_1[0x44] == (Ray_t)0x0) {
    AngleMatrix(param_3,param_2,(matrix3x4_t *)&local_4c);
    IntersectRayWithOBB(param_1,(matrix3x4_t *)&local_4c,param_4,param_5,param_6,param_7);
    return;
  }
  IntersectRayWithOBB((Vector *)param_1,(Vector *)(param_1 + 0x10),param_2,param_3,param_4,param_5,
                      param_6,param_7);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)