IntersectRayWithBox
0x0058a9b0 · 604 bytes · __cdecl
_Z19IntersectRayWithBoxRK6VectorS1_S1_S1_fP10CBaseTracePf
Decompiled
undefined (7 params)
/* IntersectRayWithBox(Vector const&, Vector const&, Vector const&, Vector const&, float,
CBaseTrace*, float*) */
CBaseTrace
IntersectRayWithBox(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
CBaseTrace *param_6,float *param_7)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
undefined4 uVar5;
char cVar6;
float local_20;
float local_1c;
int local_18;
CBaseTrace local_14;
*(undefined4 *)param_6 = *(undefined4 *)param_1;
*(undefined4 *)(param_6 + 4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(param_6 + 8) = *(undefined4 *)(param_1 + 8);
fVar1 = *(float *)param_1;
*(float *)(param_6 + 0xc) = fVar1;
fVar2 = *(float *)(param_1 + 4);
*(float *)(param_6 + 0x10) = fVar2;
fVar3 = *(float *)(param_1 + 8);
*(float *)(param_6 + 0x14) = fVar3;
*(float *)(param_6 + 0xc) = fVar1 + *(float *)param_2;
*(float *)(param_6 + 0x10) = fVar2 + *(float *)(param_2 + 4);
fVar1 = *(float *)(param_2 + 8);
param_6[0x37] = (CBaseTrace)0x0;
param_6[0x36] = (CBaseTrace)0x0;
*(undefined4 *)(param_6 + 0x2c) = 0x3f800000;
*(float *)(param_6 + 0x14) = fVar3 + fVar1;
*(undefined4 *)(param_6 + 0x30) = 0;
cVar6 = IntersectRayWithBox(param_1,param_2,param_3,param_4,param_5,(BoxTraceInfo_t *)&local_20);
if (cVar6 != '\0') {
param_6[0x37] = local_14;
if ((local_20 < local_1c) && (0.0 <= local_20)) {
*(float *)(param_6 + 0x2c) = local_20;
*(float *)(param_6 + 0xc) = *(float *)param_2 * local_20 + *(float *)param_6;
*(float *)(param_6 + 0x10) = *(float *)(param_2 + 4) * local_20 + *(float *)(param_6 + 4);
uVar5 = vec3_origin;
fVar1 = *(float *)(param_2 + 8);
*(undefined4 *)(param_6 + 0x30) = 1;
*(undefined4 *)(param_6 + 0x18) = uVar5;
*(undefined4 *)(param_6 + 0x1c) = DAT_01053d4c;
*(undefined4 *)(param_6 + 0x20) = DAT_01053d50;
*(float *)(param_6 + 0x14) = local_20 * fVar1 + *(float *)(param_6 + 8);
if (2 < local_18) {
local_18 = local_18 + -3;
*(undefined4 *)(param_6 + 0x24) = *(undefined4 *)(param_4 + local_18 * 4);
*(undefined4 *)(param_6 + local_18 * 4 + 0x18) = 0x3f800000;
param_6[0x28] = SUB41(local_18,0);
return (CBaseTrace)0x1;
}
*(uint *)(param_6 + 0x24) = *(uint *)(param_3 + local_18 * 4) ^ 0x80000000;
*(undefined4 *)(param_6 + local_18 * 4 + 0x18) = 0xbf800000;
param_6[0x28] = SUB41(local_18,0);
return (CBaseTrace)0x1;
}
if (local_14 != (CBaseTrace)0x0) {
param_6[0x36] = (CBaseTrace)(local_1c <= 0.0 || 1.0 <= local_1c);
*(undefined4 *)(param_6 + 0x2c) = 0;
if (param_7 != (float *)0x0) {
*param_7 = local_1c;
}
*(undefined4 *)(param_6 + 0x30) = 1;
*(undefined4 *)(param_6 + 0x18) = 0x3f800000;
*(undefined4 *)(param_6 + 0x10) = *(undefined4 *)(param_6 + 4);
*(undefined4 *)(param_6 + 0xc) = *(undefined4 *)param_6;
*(undefined4 *)(param_6 + 0x14) = *(undefined4 *)(param_6 + 8);
*(undefined4 *)(param_6 + 0x24) = *(undefined4 *)param_6;
*(undefined4 *)(param_6 + 0x1c) = 0;
*(undefined4 *)(param_6 + 0x20) = 0;
param_6[0x28] = (CBaseTrace)0x0;
fVar1 = *(float *)(param_2 + 8);
fVar2 = *(float *)param_2;
fVar3 = *(float *)(param_1 + 8);
fVar4 = *(float *)param_1;
*(float *)(param_6 + 4) = *(float *)(param_2 + 4) * local_1c + *(float *)(param_1 + 4);
*(float *)(param_6 + 8) = fVar1 * local_1c + fVar3;
*(float *)param_6 = local_1c * fVar2 + fVar4;
return local_14;
}
}
return (CBaseTrace)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.