IsSphereIntersectingCone
0x00589b20 · 371 bytes · __cdecl
_Z24IsSphereIntersectingConeRK6VectorfS1_S1_ff
Decompiled
undefined (6 params)
/* IsSphereIntersectingCone(Vector const&, float, Vector const&, Vector const&, float, float) */
undefined4
IsSphereIntersectingCone
(Vector *param_1,float param_2,Vector *param_3,Vector *param_4,float param_5,float param_6
)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
undefined4 uVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
fVar1 = *(float *)param_4;
fVar6 = param_2 / param_5;
fVar2 = *(float *)(param_4 + 4);
fVar3 = *(float *)(param_4 + 8);
fVar4 = *(float *)(param_1 + 8);
fVar7 = *(float *)param_1 - (*(float *)param_3 - fVar6 * fVar1);
fVar8 = *(float *)(param_1 + 4) - (*(float *)(param_3 + 4) - fVar6 * fVar2);
fVar6 = fVar4 - (*(float *)(param_3 + 8) - fVar6 * fVar3);
if (SQRT(fVar8 * fVar8 + fVar7 * fVar7 + fVar6 * fVar6) * param_6 <=
fVar8 * fVar2 + fVar7 * fVar1 + fVar6 * fVar3) {
fVar8 = *(float *)(param_1 + 4) - *(float *)(param_3 + 4);
fVar6 = *(float *)param_1 - *(float *)param_3;
fVar9 = fVar4 - *(float *)(param_3 + 8);
fVar7 = SQRT(fVar8 * fVar8 + fVar6 * fVar6 + fVar9 * fVar9);
uVar5 = CONCAT31((int3)((uint)fVar4 >> 8),fVar7 <= param_2);
if (-(fVar2 * fVar8 + fVar1 * fVar6 + fVar3 * fVar9) < param_5 * fVar7) {
uVar5 = 1;
}
return uVar5;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.