IsCircleIntersectingRectangle
0x00589770 · 154 bytes · __cdecl
_Z29IsCircleIntersectingRectangleRK8Vector2DS1_S1_f
Decompiled
undefined (4 params)
/* IsCircleIntersectingRectangle(Vector2D const&, Vector2D const&, Vector2D const&, float) */
bool IsCircleIntersectingRectangle
(Vector2D *param_1,Vector2D *param_2,Vector2D *param_3,float param_4)
{
float fVar1;
float fVar2;
float fVar3;
fVar1 = *(float *)param_3;
if (*(float *)param_1 <= fVar1) {
if (*(float *)param_2 < fVar1) {
fVar1 = *(float *)param_2 - fVar1;
fVar3 = *(float *)(param_1 + 4);
fVar1 = fVar1 * fVar1;
fVar2 = *(float *)(param_3 + 4);
if (fVar2 < fVar3) goto LAB_005897f3;
goto LAB_005897a5;
}
fVar1 = 0.0;
}
else {
fVar1 = fVar1 - *(float *)param_1;
fVar1 = fVar1 * fVar1;
}
fVar2 = *(float *)(param_3 + 4);
fVar3 = *(float *)(param_1 + 4);
if (fVar2 < fVar3) {
LAB_005897f3:
return fVar1 + (fVar2 - fVar3) * (fVar2 - fVar3) < param_4 * param_4;
}
LAB_005897a5:
if (*(float *)(param_2 + 4) < fVar2) {
fVar2 = *(float *)(param_2 + 4) - fVar2;
fVar1 = fVar1 + fVar2 * fVar2;
}
return fVar1 < param_4 * param_4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.