L L4D2node

IntersectTriangleWithPlaneBarycentric

0x00589420 · 335 bytes · __cdecl

_Z37IntersectTriangleWithPlaneBarycentricRK6VectorS1_S1_RK8Vector4DP8Vector2D

Decompiled

undefined (5 params)

/* IntersectTriangleWithPlaneBarycentric(Vector const&, Vector const&, Vector const&, Vector4D
   const&, Vector2D*) */

uint IntersectTriangleWithPlaneBarycentric
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector4D *param_4,Vector2D *param_5)

{
  float fVar1;
  uint uVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  
  fVar3 = *(float *)param_4;
  fVar6 = *(float *)(param_4 + 4);
  fVar1 = *(float *)(param_4 + 8);
  fVar5 = *(float *)(param_1 + 4) * fVar6 + *(float *)param_1 * fVar3 +
          *(float *)(param_1 + 8) * fVar1;
  fVar4 = *(float *)(param_2 + 4) * fVar6 + *(float *)param_2 * fVar3 +
          *(float *)(param_2 + 8) * fVar1;
  fVar3 = fVar6 * *(float *)(param_3 + 4) + fVar3 * *(float *)param_3 +
          fVar1 * *(float *)(param_3 + 8);
  if (fVar3 != 0.0) {
    *(undefined4 *)param_5 = 0;
    fVar6 = (*(float *)(param_4 + 0xc) - fVar5) / fVar3;
    *(float *)(param_5 + 4) = fVar6;
    if (0.0 <= fVar6) {
      uVar2 = (uint)(fVar6 <= 1.0);
      goto joined_r0x00589525;
    }
  }
  uVar2 = 0;
joined_r0x00589525:
  if (fVar4 != 0.0) {
    fVar6 = *(float *)(param_4 + 0xc);
    *(float *)(param_5 + uVar2 * 8 + 4) = 0.0;
    fVar6 = (fVar6 - fVar5) / fVar4;
    *(float *)(param_5 + uVar2 * 8) = fVar6;
    if ((0.0 <= fVar6) && (fVar6 <= 1.0)) {
      if (uVar2 == 1) {
        return 2;
      }
      uVar2 = 1;
    }
  }
  if (fVar4 != fVar3) {
    fVar6 = ((*(float *)(param_4 + 0xc) - fVar5) - fVar3) / (fVar4 - fVar3);
    fVar3 = 1.0 - fVar6;
    *(float *)(param_5 + uVar2 * 8) = fVar6;
    *(float *)(param_5 + uVar2 * 8 + 4) = fVar3;
    if ((((0.0 <= fVar6) && (fVar6 <= 1.0)) && (0.0 <= fVar3)) && (fVar3 <= 1.0)) {
      uVar2 = uVar2 + 1;
    }
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)