CVoiceGameMgr::IsPlayerIgnoringPlayer
0x00584ad0 · 45 bytes · __thiscall
_ZN13CVoiceGameMgr22IsPlayerIgnoringPlayerEii
Decompiled
undefined (3 params)
/* CVoiceGameMgr::IsPlayerIgnoringPlayer(int, int) */
undefined4 __thiscall
CVoiceGameMgr::IsPlayerIgnoringPlayer(CVoiceGameMgr *this,int param_1,int param_2)
{
uint uVar1;
uVar1 = 1 << ((byte)(param_1 + -1) & 0x1f);
return CONCAT31((int3)(uVar1 >> 8),
(*(uint *)(&DAT_00fb629c + (param_1 + -1 >> 5) * 4 + param_2 * 4) & uVar1) != 0);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.