L L4D2node

CVoiceGameMgr::ClientCommand

0x00584520 · 522 bytes · __thiscall

_ZN13CVoiceGameMgr13ClientCommandEP11CBasePlayerRK8CCommand

Decompiled

undefined (3 params)

/* CVoiceGameMgr::ClientCommand(CBasePlayer*, CCommand const&) */

undefined4 __thiscall
CVoiceGameMgr::ClientCommand(CVoiceGameMgr *this,CBasePlayer *param_1,CCommand *param_2)

{
  char *pcVar1;
  int iVar2;
  long lVar3;
  uint uVar4;
  undefined1 *puVar5;
  int iVar6;
  int local_30;
  undefined4 local_20 [4];
  
  if (*(int *)(param_1 + 0x30) == 0) {
    iVar6 = *(int *)param_2;
    local_30 = -1;
  }
  else {
    iVar6 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    local_30 = iVar6 + -1;
    if ((-1 < local_30) && (local_30 < *(int *)(this + 8))) {
      pcVar1 = "";
      if (0 < *(int *)param_2) {
        pcVar1 = *(char **)(param_2 + 0x408);
      }
      iVar2 = _V_stricmp(pcVar1,"vban");
      if ((iVar2 == 0) && (1 < *(int *)param_2)) {
        iVar2 = 1;
        do {
          local_20[0] = 0;
          sscanf(*(char **)(param_2 + iVar2 * 4 + 0x408),"%x",local_20);
          if (iVar2 == 1) {
            VoiceServerDebug("CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n",local_20[0],
                             local_30);
            *(undefined4 *)(&DAT_00fb629c + iVar6 * 4) = local_20[0];
          }
          else {
            VoiceServerDebug("CVoiceGameMgr::ClientCommand: invalid index (%d)\n",iVar2);
          }
          iVar2 = iVar2 + 1;
        } while (iVar2 < *(int *)param_2);
        return 1;
      }
      pcVar1 = "";
      if (0 < *(int *)param_2) {
        pcVar1 = *(char **)(param_2 + 0x408);
      }
      iVar6 = _V_stricmp(pcVar1,"VModEnable");
      if (iVar6 == 0) {
        if (1 < *(int *)param_2) {
          lVar3 = strtol(*(char **)(param_2 + 0x40c),(char **)0x0,10);
          VoiceServerDebug("CVoiceGameMgr::ClientCommand: VModEnable (%d)\n",(uint)(lVar3 != 0));
          pcVar1 = "";
          if (1 < *(int *)param_2) {
            pcVar1 = *(char **)(param_2 + 0x40c);
          }
          lVar3 = strtol(pcVar1,(char **)0x0,10);
          iVar6 = local_30 >> 5;
          if (lVar3 == 0) {
            uVar4 = ~(1 << ((byte)local_30 & 0x1f));
            (&g_PlayerModEnable)[iVar6] = (&g_PlayerModEnable)[iVar6] & uVar4;
          }
          else {
            uVar4 = 1 << ((byte)local_30 & 0x1f);
            (&g_PlayerModEnable)[iVar6] = (&g_PlayerModEnable)[iVar6] | uVar4;
            uVar4 = ~uVar4;
          }
          (&g_bWantModEnable)[iVar6] = (&g_bWantModEnable)[iVar6] & uVar4;
          return 1;
        }
        return 0;
      }
      return 0;
    }
    iVar6 = *(int *)param_2;
  }
  if (iVar6 < 1) {
    puVar5 = &DAT_00d539c2;
  }
  else {
    puVar5 = *(undefined1 **)(param_2 + 0x408);
  }
  VoiceServerDebug("CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n",puVar5,local_30
                  );
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)