CVoiceGameMgr::ClientConnected
0x005844c0 · 86 bytes · __thiscall
_ZN13CVoiceGameMgr15ClientConnectedEP7edict_t
Decompiled
undefined (2 params)
/* CVoiceGameMgr::ClientConnected(edict_t*) */
void __thiscall CVoiceGameMgr::ClientConnected(CVoiceGameMgr *this,edict_t *param_1)
{
uint uVar1;
int iVar2;
int iVar3;
if (param_1 == (edict_t *)0x0) {
uVar1 = 0x80000000;
iVar3 = -4;
iVar2 = -1;
}
else {
iVar2 = ((int)param_1 - *(int *)(gpGlobals + 0x58) >> 4) + -1;
uVar1 = 1 << ((byte)iVar2 & 0x1f);
iVar3 = (iVar2 >> 5) << 2;
}
(&g_SentGameRulesMasks)[iVar2] = 0;
*(uint *)((int)&g_bWantModEnable + iVar3) = *(uint *)((int)&g_bWantModEnable + iVar3) | uVar1;
(&g_SentBanMasks)[iVar2] = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.