CVoiceGameMgr::Init
0x00584480 · 36 bytes · __thiscall
_ZN13CVoiceGameMgr4InitEP19IVoiceGameMgrHelperi
Decompiled
undefined (3 params)
/* CVoiceGameMgr::Init(IVoiceGameMgrHelper*, int) */
undefined4 __thiscall
CVoiceGameMgr::Init(CVoiceGameMgr *this,IVoiceGameMgrHelper *param_1,int param_2)
{
int iVar1;
*(IVoiceGameMgrHelper **)(this + 4) = param_1;
iVar1 = 0x20;
if (param_2 < 0x21) {
iVar1 = param_2;
}
*(int *)(this + 8) = iVar1;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.