L L4D2node

CVoiceGameMgr::Init

0x00584480 · 36 bytes · __thiscall

_ZN13CVoiceGameMgr4InitEP19IVoiceGameMgrHelperi

Decompiled

undefined (3 params)

/* CVoiceGameMgr::Init(IVoiceGameMgrHelper*, int) */

undefined4 __thiscall
CVoiceGameMgr::Init(CVoiceGameMgr *this,IVoiceGameMgrHelper *param_1,int param_2)

{
  int iVar1;
  
  *(IVoiceGameMgrHelper **)(this + 4) = param_1;
  iVar1 = 0x20;
  if (param_2 < 0x21) {
    iVar1 = param_2;
  }
  *(int *)(this + 8) = iVar1;
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)