L L4D2node

ApplyViewLocking

0x00583830 · 274 bytes · __cdecl

_Z16ApplyViewLockingffR14ViewLockData_t27RemapAngleRange_CurvePart_t

Decompiled

undefined (4 params)

/* ApplyViewLocking(float, float, ViewLockData_t&, RemapAngleRange_CurvePart_t) */

longdouble ApplyViewLocking(float param_1,float param_2,float *param_3,int param_4)

{
  int iVar1;
  float fVar2;
  float fVar3;
  
  iVar1 = gpGlobals;
  if (*param_3 == 0.0) goto LAB_005838c0;
  if (param_4 == 2) {
LAB_00583896:
    *(undefined1 *)(param_3 + 1) = 1;
    param_3[2] = *param_3 + *(float *)(iVar1 + 0xc);
  }
  else {
    if (*(char *)(param_3 + 1) != '\0') {
      if (param_4 == 1) goto LAB_00583896;
      if (*(float *)(gpGlobals + 0xc) < param_3[2] || *(float *)(gpGlobals + 0xc) == param_3[2])
      goto LAB_00583900;
      *(undefined1 *)(param_3 + 1) = 0;
      if (param_3[3] <= 0.0) {
        param_3[2] = 0.0;
      }
      else {
        param_3[2] = *(float *)(iVar1 + 0xc);
      }
    }
    if (param_3[2] == 0.0) {
LAB_005838c0:
      return (longdouble)param_2;
    }
    fVar3 = *(float *)(gpGlobals + 0xc) - param_3[2];
    if (param_3[3] == 0.0) {
      fVar2 = param_2;
      if (fVar3 < 0.0) {
LAB_00583900:
        return (longdouble)param_1;
      }
    }
    else {
      fVar3 = fVar3 / param_3[3];
      if (1.0 <= fVar3) {
        fVar3 = 1.0;
      }
      if (fVar3 <= 0.0) {
        fVar3 = 0.0;
      }
      param_1 = (param_2 - param_1) * fVar3 + param_1;
      fVar2 = param_1;
      if (fVar3 < 1.0) goto LAB_005838af;
    }
    param_1 = fVar2;
    param_3[2] = 0.0;
  }
LAB_005838af:
  return (longdouble)param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)