UTIL_FindClosestPassableSpace
0x00582ed0 · 103 bytes · __cdecl
_Z29UTIL_FindClosestPassableSpaceP11CBaseEntityRK6VectorjPS1_
Decompiled
undefined (4 params)
/* UTIL_FindClosestPassableSpace(CBaseEntity*, Vector const&, unsigned int, Vector*) */
undefined4
UTIL_FindClosestPassableSpace(CBaseEntity *param_1,Vector *param_2,uint param_3,Vector *param_4)
{
undefined4 uVar1;
Vector local_18 [12];
uVar1 = UTIL_FindClosestPassableSpace(param_1,param_2,param_3,100,local_18,param_4);
if ((char)uVar1 != '\0') {
(**(code **)(*(int *)param_1 + 0x1dc))(param_1,local_18,0,0);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.