UTIL_StringFieldToInt
0x005822c0 · 103 bytes · __cdecl
_Z21UTIL_StringFieldToIntPKcPS0_i
Decompiled
undefined (3 params)
/* UTIL_StringFieldToInt(char const*, char const**, int) */
int UTIL_StringFieldToInt(char *param_1,char **param_2,int param_3)
{
char *pcVar1;
int iVar2;
int iVar3;
if (((param_1 != (char *)0x0) && (*param_1 != '\0')) && (0 < param_3)) {
pcVar1 = *param_2;
iVar3 = 0;
while( true ) {
if ((param_1 == pcVar1) || (iVar2 = _V_stricmp(param_1,pcVar1), iVar2 == 0)) {
return iVar3;
}
iVar3 = iVar3 + 1;
if (iVar3 == param_3) break;
pcVar1 = param_2[iVar3];
}
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.