L L4D2node

UTIL_ShouldShowBlood

0x00581080 · 49 bytes · __cdecl

_Z20UTIL_ShouldShowBloodi

Decompiled

undefined (1 param)

/* UTIL_ShouldShowBlood(int) */

undefined4 UTIL_ShouldShowBlood(int param_1)

{
  if (param_1 == -1) {
    return 0;
  }
  if (param_1 != 0) {
    return CONCAT31((int3)((uint)*(int *)(violence_ablood._28_4_ + 0x30) >> 8),
                    *(int *)(violence_ablood._28_4_ + 0x30) != 0);
  }
  return CONCAT31(SUB43(violence_hblood._28_4_,1),*(int *)(violence_hblood._28_4_ + 0x30) != 0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)