L L4D2node

CUserMessages::~CUserMessages

0x0057d360 · 206 bytes · __thiscall

_ZN13CUserMessagesD2Ev

Decompiled

undefined (1 param)

/* CUserMessages::~CUserMessages() */

void __thiscall CUserMessages::~CUserMessages(CUserMessages *this)

{
  int iVar1;
  void *pvVar2;
  CUtlMemory<void(*)(bf_read&),int> *this_00;
  int local_24;
  int local_20;
  CUtlMemory<void(*)(bf_read&),int> *pCVar3;
  
  local_24 = 0;
  local_20 = 0;
  iVar1 = *(int *)(this + 0x14);
  if (0 < iVar1) {
    do {
      pvVar2 = *(void **)(*(int *)(this + 4) + 0x14 + local_24);
      if (pvVar2 != (void *)0x0) {
        pCVar3 = (CUtlMemory<void(*)(bf_read&),int> *)((int)pvVar2 + 0x30);
        do {
          this_00 = pCVar3 + -0x14;
          *(undefined4 *)(pCVar3 + -8) = 0;
          CUtlMemory<void(*)(bf_read&),int>::Purge(this_00);
          *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)this_00;
          CUtlMemory<void(*)(bf_read&),int>::Purge(this_00);
          pCVar3 = this_00;
        } while ((CUtlMemory<void(*)(bf_read&),int> *)((int)pvVar2 + 8) != this_00);
        operator_delete(pvVar2);
      }
      local_20 = local_20 + 1;
      local_24 = local_24 + 0x18;
    } while (local_20 != iVar1);
  }
  CUtlDict<CUserMessage*,int>::RemoveAll((CUtlDict<CUserMessage*,int> *)this);
  CUtlDict<CUserMessage*,int>::RemoveAll((CUtlDict<CUserMessage*,int> *)this);
  CUtlRBTree<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int,CUtlMap<char_const*,CUserMessage*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int,CUtlMap<char_const*,CUserMessage*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int>>
               *)this);
  *(undefined4 *)(this + 0x18) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int> *)
             (this + 4));
  *(undefined4 *)(this + 0x1c) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUserMessage*,int>::Node_t,int>,int> *)
             (this + 4));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)