L L4D2node

CUserMessages::GetUserMessageSize

0x0057d170 · 60 bytes · __thiscall

_ZN13CUserMessages18GetUserMessageSizeEi

Decompiled

undefined (2 params)

/* CUserMessages::GetUserMessageSize(int) */

undefined4 __thiscall CUserMessages::GetUserMessageSize(CUserMessages *this,int param_1)

{
  if ((param_1 < 0) || (*(int *)(this + 0x14) <= param_1)) {
    Error("CUserMessages::GetUserMessageSize( %i ) out of range!!!\n",param_1);
  }
  return **(undefined4 **)(*(int *)(this + 4) + param_1 * 0x18 + 0x14);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)